What We Will Cover
Continuations
Questions from last class?
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12.1: Pointers
Objectives
At the end of the lesson the student will be able to:
- Declare pointers and initialize pointer variables
- Code basic pointer operations
- Describe dynamic memory management
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12.1.1: Pointer Variables
- Pointer variables (pointers) store memory addresses rather than actual values
- Pointers "point" to a variable by telling where the variable is located
- Recall that memory addresses are numbered locations
- Pointer variables store the value of a memory location
- You have used pointers already!
- Call-by-reference parameters
- Address of actual argument was passed
- Using pointers, you can control low-level memory operations of a computer
- This control can increase the capabilities of the C++ programs you write
Declaring Pointers
- Pointer variables must be declared to have a pointer type
- For example, to declare a pointer variable named
ptr:
double *ptr;
The asterisk identifies the variable ptr as a pointer
You can declare multiple pointers in a statement:
int *p1, *p2, v1, v2;
p1 and p2 point to variables of type int
v1 and v2 are variables of type int
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12.1.2: Assigning Values to Pointers
- You can use the "address of" operator (
&) to assign addresses to pointers
- For example:
p1 = &v1;
p1 is now a pointer to v1
v1 can be called v1 or "the variable pointed to by p1"
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12.1.3: The Dereferencing Operator
- C++ uses the
* operator in yet another way with pointers
- The phrase "The variable pointed to by
p" is translated into C++ as "*p"
- Here the
* is known as dereferencing operator
p is said to be dereferenced
- For example:
v1 = 0;
p1 = &v1; // v1 and *p1 now refer to the same variable
*p1 = 42; // dereferencing operator gets the value
cout << v1 << endl;
cout << *p1 << endl;
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12.1.4: Using the Assignment Operator
- You can use the assignment operator
= to assign the value of one pointer to another
- For example, if
p1 still points to v1:
p2 = p1;
Now *p2, *p1, and v1 all refer to the same variable
Be careful when making assignments to pointer variables:
p1= p3; // changes the location to which p1 "points"
*p1 = *p3; // changes the value at the location to which
// p1 "points"
Pointer Assignment
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12.1.5: Dynamic Memory Management
- Using pointers, variables can be manipulated even without an identifier for them
- For example, to create a pointer to a new "nameless" variable of type int:
p1 = new int;
The new variable is referred to as *p1
You can use *p1 anyplace you can use an integer variable
cin >> *p1;
*p1 = *p1 + 7;
Variables created using the new operator are called dynamic variables
Dynamic variables are created and destroyed while the program is running
Dynamically creating and destroying variables is called dynamic memory management
For example:
//Program to demonstrate pointers and dynamic variables
#include <iostream>
using namespace std;
int main(void) {
int *p1, *p2;
p1 = new int;
*p1 = 42;
p2 = p1;
cout << "*p1 == " << *p1 << endl;
cout << "*p2 == " << *p2 << endl;
*p2 = 53;
cout << "*p1 == " << *p1 << endl;
cout << "*p2 == " << *p2 << endl;
p1 = new int;
*p1 = 88;
cout << "*p1 == " << *p1 << endl;
cout << "*p2 == " << *p2 << endl;
cout << "Hope you got the point of this example!\n";
return 0;
}
- Using operator
new with class types calls a constructor as well as allocating memory
- If
MyType is a class type, then
MyType *myPtr; // creates a pointer to a variable of
// type MyType
myPtr = new MyType; // calls the default constructor
myPtr = new MyType(32.0, 17); // calls Mytype(double, int);
C++ programs reserve an area of memory called the freestore or heap
New dynamic variables use memory in the freestore
If all of the freestore is used, calls to new will fail
You can delete and recycle memory that is no longer needed
Use the delete operator to return memory to the freestore
For example:
delete ptr;
Memory used by the variable that ptr pointed to is released to the freestore
The value of ptr is now undefined
Using delete on a pointer variable destroys the dynamic variable pointed to
If another pointer variable was pointing to the dynamic variable, that variable is also undefined
Undefined pointer variables are called dangling pointers
Dereferencing a dangling pointer (*ptr) is usually disastrous
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12.1.6: Summary
- Pointer variables (pointers) store memory addresses rather than actual values
- A memory address tells where a variable is stored
- Pointers "point" to a variable by telling where the variable is located
- Using pointers, you can control low-level memory operations of a computer
- To declare a pointer, use an asterisk operator
double *ptr;
You can use the "address of" operator (&) to assign addresses to pointers
p1 = &v1;
You can also use the asterisk operator to dereference pointers
*p1 = 42;
You can use the assignment operator = to assign the value of one pointer to another
p2 = p1;
Which should not be confused with:
*p1 = *p3;
You can create dynamic variables using the new operator
p1 = new int;
To destroy dynamic variables, use the delete operator
delete p1;
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Exercise 12.1
With a partner, if needed, take 5 minutes to complete the following:
- Start a text file named exercise12.txt.
- Prepare the exercise header as described in the HowTo on submitting exercises
- Label this exercise: Exercise 12.1
- Submit all exercises for today's lesson in one file unless instructed otherwise
- Complete the following and record the answers to the questions in exercise12.txt.
Specifications
- Write a declaration for a variable called
numberPtr that will point to integer values.
- Write a declaration for a variable called
charPtr that will point to char values.
- Give an example of at least three uses of the * operator. Add a comment that names each use.
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12.2: Dynamic Arrays
Objectives
At the end of the lesson the student will be able to:
- Describe the similarities between array variables and pointers
- Use dynamic arrays in programs
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12.2.1: Arrays and Pointers
- Array variables are really pointer variables
- Recall that array elements are stored sequentially in memory addresses
- Array variable ‘refers to’ the first indexed variable
- Thus an array variable is a kind of pointer variable
For Example
int a[10];
int *p;
Both a and p are pointer variables
You can assign a to p
p = a;
Variable p now points where a points
Now you can use array brackets with pointer variable p
p[0] = 10;
Note that variable a cannot be changed because it is a constant variable
a = p; // ILLEGAL!
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12.2.2: Creating and Deleting Dynamic Arrays
- Arrays are limited because you must set the size before you run your program
- You do not always know the size your program will need
- Best you can do is estimate the maximum size
- Dynamic arrays use pointers to get around this limitation
Creating Dynamic Arrays
- To create a dynamic array, you use the
new operator
int *p = new int[10];
Creates a dynamically allocated array of 10 elements with a base type of int
Deleting Dynamic Arrays
- Since a dynamic array is allocated dynamically at run-time, you should destroy it at run time
delete [] p;
De-allocates all memory for dynamic array
Use brackets to Brackets indicate you are deallocating an array type
Since p still points to the location in memory, you should set p = NULL
p = NULL;
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12.2.3: Using Dynamic Arrays with Functions
- Recall that array type are NOT allowed as the return-type of function
int [] someFunction(); // ILLEGAL!
However, you can return a pointer from a function
Thus, you can return a pointer to an array base type
int* someFunction(); // LEGAL!
For Example
#include <iostream>
using namespace std;
int* makeArray(int length, int value);
void showArray(int values[], int length);
int main(void) {
int arraySize, arrayValue;
cout << "How large of an array do you want? ";
cin >> arraySize;
cout << "What value for each element? ";
cin >> arrayValue;
int* p = makeArray(arraySize, arrayValue);
showArray(p, arraySize);
delete [] p;
return 0;
}
int* makeArray(int length, int value) {
int* array = new int[length];
for (int i = 0; i < length; i++) {
array[i] = value;
}
return array;
}
void showArray(int values[], int length) {
for (int i = 0; i < length; i++) {
cout << values[i] << " ";
}
cout << endl;
}
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12.2.4: Summary
- A dynamically allocated array has its size determined when the program is running
- Dynamic arrays are implemented as a dynamic variable of an array type
int *p = new int[10];
Since a dynamic array is allocated dynamically at run-time, you should destroy it at run time as well
delete [] p;
You can return a pointer to an array base type from a function
int* someFunction();
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Exercise 12.2
- Write a program that creates an integer array dynamically and allows the user to enter values into the array.
- Submit your completed program as part of this weeks exercises
- Use the following code to get started.
#include <iostream>
using namespace std;
int* makeArray(int length, int value);
void showArray(int values[], int length);
int main(void) {
int arraySize, arrayValue;
cout << "How large of an array do you want? ";
cin >> arraySize;
cout << "What value for each element? ";
cin >> arrayValue;
int* p = makeArray(arraySize, arrayValue);
showArray(p, arraySize);
delete [] p;
return 0;
}
int* makeArray(int length, int value) {
int* array = new int[length];
for (int i = 0; i < length; i++) {
array[i] = value;
}
return array;
}
void showArray(int values[], int length) {
for (int i = 0; i < length; i++) {
cout << values[i] << " ";
}
cout << endl;
}
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Wrap Up
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Last Updated: November 30 2004 @13:51:28
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